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"End of game" is a message in a video game, which signals to the player that the game has ended, and usually receives negative messages when it is not allowed to continue playing, such as loss of life, or failure to achieve key objectives, although it sometimes appears after the successful completion of the game. The term has since been translated into quasi Lang, usually referring to events that will cause significant harm, injury or misfortune to people.
The phrase has been used in devices such as electric Pinball players since 1950. The device can light the phrase with a lamp (bulb).
Before the advent of home consoles and personal computers, arcade games were the main game platform, requiring users to deposit tokens or coins (traditionally a quarter in the United States) into arcade games to play. Usually, players will be given a certain amount of life (or try) to make it progress in the game, and exhaustion of life will usually lead to the display of "game over" message, indicating that the game has ended. The message "play again?" may also appear after the phrase. It also prompts the player to insert other tokens to prevent the game from ending, but allows the player to continue the game. In attraction mode, you can also see the message flickering on some arcade games until the player enters a point number; at this time, the message will be changed to the inserted point number and "press 1 or 2 player start" key, or some of its changes.
After these games are ported to the home console, the game end screen and continue Tips still exist, but usually just press a button to keep the game going; although the video game industry has shifted from focusing on arcade games to focusing on home games, it is no longer critical to include such screens because there is no economic benefit. However, after that, the concept of end of game is still prevalent in the media as a way to increase the risk element: players who fail to achieve the goal of the game (possibly repeatedly) will face such a picture and be forced to start from the beginning of the game or the previous saved state.
With the development of the previously mentioned save function (supplemented by the less popular password system, which is now considered obsolete), the "game over" message has become less common because it allows players to regenerate in the previous state of the game. The game is intentionally saved by the player or reached a checkpoint (which causes the game to be saved automatically) and stored in memory. Many modern games do not technically "end" until they are finished. Although the "end of game" screen still exists in some form in many games, they usually indicate that forced return to the beginning of the game is not common. For them, the substantial loss of progress is only slightly more common. Rogue behavior is the most common exception to this rule; permadeath is usually the main content of this type.
Some changes have taken place in "game over.". For example, after the player's character dies, the story of the little king shows the message "life over", while "night in dreams" uses "light over". Antarctic adventure uses "timeout.". Even when the message displayed is completely different, the screen displayed at the same point is regarded as the "game end" screen, such as "you are dead" (you can see it in biochemical crisis, Ares, left-handed 4), "You're dead" (see soul and blood), "wasted, sabotaged and mission failed" (see Grand Theft Auto) or "good night" (see colonoa, Luigi's mansion, etc.). In 1980, the arcade game "missile command" displayed the message "the end", which is usually seen after winning.
Some games have many different game end screens that are specific to the game mode, level, or situation. These are called "nonstandard Games" and are often the result of failing to achieve certain goals.